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from BaseClasses import Item
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from .Data import item_table
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from .Game import filler_item_name, starting_index, game_name
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######################
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# Generate item lookups
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######################
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item_id_to_name: dict[int, str] = {}
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item_name_to_item: dict[str, dict] = {}
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item_name_groups: dict[str, set[str]] = {}
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advancement_item_names: set[str] = set()
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lastItemId = -1
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count = starting_index
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filler_found: set[str] = set()
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# add sequential generated ids to the lists
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for key, val in enumerate(item_table):
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if "id" in item_table[key]:
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item_id = item_table[key]["id"]
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if item_id >= count:
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count = item_id
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else:
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raise ValueError(f"{item_table[key]['name']} has an invalid ID. ID must be at least {count + 1}")
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item_table[key]["id"] = count
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item_table[key]["progression"] = val["progression"] if "progression" in val else False
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if isinstance(val.get("category", []), str):
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item_table[key]["category"] = [val["category"]]
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if isinstance(filler_item_name, list):
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if item_table[key].get("name") in filler_item_name:
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filler_found.add(item_table[key].get("name"))
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elif isinstance(filler_item_name, str):
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if item_table[key].get("name") == filler_item_name:
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filler_found.add(item_table[key].get("name"))
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count += 1
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# add the filler item to the list of items for lookup
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if isinstance(filler_item_name, list):
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for generic_filler in filler_item_name:
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if generic_filler not in filler_found:
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item_table.append({
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"name": generic_filler,
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"id": count,
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})
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count += 1
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elif isinstance(filler_item_name, str) and not filler_found:
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item_table.append({
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"name": filler_item_name,
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"id": count,
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})
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count += 1
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for item in item_table:
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item_name = item.get("name", f"Unnamed Item {item['id']}")
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item_id_to_name[item["id"]] = item_name
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item_name_to_item[item_name] = item
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if item["id"] is not None:
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lastItemId = max(lastItemId, item["id"])
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for c in item.get("category", []):
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if c not in item_name_groups:
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item_name_groups[c] = set()
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item_name_groups[c].add(item_name)
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#Just lowercase the values here to remove all the .lower.strip down the line
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item['value'] = {k.lower().strip(): v
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for k, v in item.get('value', {}).items()}
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for v in item.get("value", {}).keys():
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group_name = f"has_{v}_value"
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if group_name not in item_name_groups:
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item_name_groups[group_name] = set()
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item_name_groups[group_name].add(item_name)
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item_id_to_name[None] = "__Victory__"
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item_name_to_id = {name: id for id, name in item_id_to_name.items()}
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######################
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# Item classes
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######################
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class ManualItem(Item):
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game = game_name
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