Initial Commit

This commit is contained in:
Luminiferous committed 2026-10-10 17:05:45 +02:00
commit fa38469735
30 files changed
+6902

No files matched your search

+100
View File
@@ -0,0 +1,100 @@
from BaseClasses import Location
from .Data import location_table, event_table
from .Game import starting_index, game_name
from typing import Any
######################
# Generate location lookups
######################
count = starting_index
victory_names: list[str] = []
# add sequential generated ids to the lists
for key, _ in enumerate(location_table):
if "victory" in location_table[key] and location_table[key]["victory"]:
victory_names.append(location_table[key]["name"])
if "id" in location_table[key]:
item_id = location_table[key]["id"]
if item_id >= count:
count = item_id
else:
raise ValueError(f"{location_table[key]['name']} has an invalid ID. ID must be at least {count + 1}")
location_table[key]["id"] = count
if "region" not in location_table[key]:
location_table[key]["region"] = "Manual" # all locations are in the same region for Manual
if isinstance(location_table[key].get("category", []), str):
location_table[key]["category"] = [location_table[key]["category"]]
count += 1
if not victory_names:
# Add the game completion location, which will have the Victory item assigned to it automatically
location_table.append({
"id": count + 1,
"name": "__Manual Game Complete__",
"region": "Manual",
"requires": []
# "category": custom_victory_location["category"] if "category" in custom_victory_location else []
})
victory_names.append("__Manual Game Complete__")
location_id_to_name: dict[int, str] = {}
location_name_to_location: dict[str, dict[str, Any]] = {}
location_name_groups: dict[str, set[str]] = {}
event_name_to_event: dict[str, dict[str, Any]] = {}
event_name_groups: dict[str, set[str]] = {}
for loc in location_table:
loc_name = loc.get("name", f"Unnamed Location {loc['id']}")
location_id_to_name[loc["id"]] = loc_name
location_name_to_location[loc_name] = loc
for c in loc.get("category", []):
if c not in location_name_groups:
location_name_groups[c] = set()
location_name_groups[c].add(loc_name)
# location_id_to_name[None] = "__Manual Game Complete__"
location_name_to_id = {name: id for id, name in location_id_to_name.items()}
id = 0
for key, event in enumerate(event_table):
event_name = f"{id}_{event['name']}".upper().replace(" ", "_")
while event_name in location_name_to_location:
id += 1
event_name = f"{id}_{event['name']}".upper().replace(" ", "_")
if "location_name" in event:
if event["location_name"] in location_name_to_location:
raise Exception(f"Cannot define event {event['location_name']} with the same name as a location.")
event_name_to_event[event["location_name"]] = event
else:
event_name_to_event[event_name] = event
event_name_to_event[event_name]["location_name"] = event_name
event_table[key]["location_name"] = event_name
if 'visible' not in event:
event_name_to_event[event_name]['visible'] = False
event_table[key]['visible'] = False
if 'region' not in event:
event_name_to_event[event_name]['region'] = "Manual"
event_table[key]['region'] = "Manual"
for c in event.get("category", []):
if c not in event_name_groups:
event_name_groups[c] = set()
event_name_groups[c].add(event['name'])
id += 1
######################
# Location classes
######################
class ManualLocation(Location):
game = game_name