from BaseClasses import Item from .Data import item_table from .Game import filler_item_name, starting_index, game_name ###################### # Generate item lookups ###################### item_id_to_name: dict[int, str] = {} item_name_to_item: dict[str, dict] = {} item_name_groups: dict[str, set[str]] = {} advancement_item_names: set[str] = set() lastItemId = -1 count = starting_index filler_found: set[str] = set() # add sequential generated ids to the lists for key, val in enumerate(item_table): if "id" in item_table[key]: item_id = item_table[key]["id"] if item_id >= count: count = item_id else: raise ValueError(f"{item_table[key]['name']} has an invalid ID. ID must be at least {count + 1}") item_table[key]["id"] = count item_table[key]["progression"] = val["progression"] if "progression" in val else False if isinstance(val.get("category", []), str): item_table[key]["category"] = [val["category"]] if isinstance(filler_item_name, list): if item_table[key].get("name") in filler_item_name: filler_found.add(item_table[key].get("name")) elif isinstance(filler_item_name, str): if item_table[key].get("name") == filler_item_name: filler_found.add(item_table[key].get("name")) count += 1 # add the filler item to the list of items for lookup if isinstance(filler_item_name, list): for generic_filler in filler_item_name: if generic_filler not in filler_found: item_table.append({ "name": generic_filler, "id": count, }) count += 1 elif isinstance(filler_item_name, str) and not filler_found: item_table.append({ "name": filler_item_name, "id": count, }) count += 1 for item in item_table: item_name = item.get("name", f"Unnamed Item {item['id']}") item_id_to_name[item["id"]] = item_name item_name_to_item[item_name] = item if item["id"] is not None: lastItemId = max(lastItemId, item["id"]) for c in item.get("category", []): if c not in item_name_groups: item_name_groups[c] = set() item_name_groups[c].add(item_name) #Just lowercase the values here to remove all the .lower.strip down the line item['value'] = {k.lower().strip(): v for k, v in item.get('value', {}).items()} for v in item.get("value", {}).keys(): group_name = f"has_{v}_value" if group_name not in item_name_groups: item_name_groups[group_name] = set() item_name_groups[group_name].add(item_name) item_id_to_name[None] = "__Victory__" item_name_to_id = {name: id for id, name in item_id_to_name.items()} ###################### # Item classes ###################### class ManualItem(Item): game = game_name